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blog:160425_game-manager-thoughts:160426_design-in-reverse

160426 - Design in Reverse (Game Manager Thoughts Continued)

It might make more sense to come up with systems by designing in reverse - that is, looking at the core mechanics and thinking of what systems will be needed to manage them.

  • Mech movement
  • Weapons control
  • Mech HUD
  • Menus
  • Controlling mechs over the network
  • Player scores
  • Weapon projectiles
  • Level loading
  • Input management
  • AI
blog/160425_game-manager-thoughts/160426_design-in-reverse.txt · Last modified: 2016/04/26 11:21 by admin