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blog:160217_working-physics

160217 - Working Physics

Welp, I got it working. My physics script only needed a little bit of tweaking (had to switch the order of raycast checks and adjust how the spherecast checked and relocated the mech during collisions), but it works! I even put together a small terrain in Blender to test walking around on uneven surfaces (which worked perfectly). In my excitement I went ahead and made a short video showing the mech crusing around the little landscape and crashing into a building.

blog/160217_working-physics.txt · Last modified: 2016/02/17 18:32 by admin