I'm rebooting the Mech game wiki with the intention of actually making a playable mech simulator prototype. The goal is to replicate the controls and feel of Mechwarrior 2 with a single mech made of modular parts in a small 3D environment.
The mech should be built out of a set of components that could be potentially tweaked into multiple variants, but the core of each component will be shared across each mech. These components should include:
The basic mech should have jump jets, an engine, one projectile weapon, one raycast weapon, and heatsinks. Components that can overheat should explode when beyond critical temperature.
I picture the small level as including a small city, a hilly/mountainous region, and a lake/lakeshore. This will allow for the testing of things like movement in tight spaces, up and down slopes, and in water. It might also make sense to include some sort of icy or slippery area as well.
If I were to get really fancy, at some point it'd be nice to have weather effects and variable visibility as well, but that might be getting ahead of myself too much. Temperature should be controllable as well.
So let's set some deadlines up and try to stick to them!